This is why, for example, Unstable Crystal is worse at digging than TNT TNT, in addition to being able to damage materials up to 11 durability (vs. When the "ray energy" is used up, the material is no longer destroyed. These rays have a maximum "ray energy" that is used to consume the HP of each pixel of the material the ray is travelling through, up to the maximum radius of the explosion. An explosion traces multiple rays around the point of explosion. Each pixel of material has an 'HP' value. If a material's durability exceeds this value, the projectile or explosion will not damage or destroy it.ĭetermines resistance to damage (secondary to Durability). Projectiles like Luminous Drill, and all explosions such as those from Bomb, have a maximum durability that they can be used to destroy. Meat_worm Organic and Other Organic Materials and OtherĬonsuming grants food poisoning and gassy.ĭetermines resistance to damage. They will naturally form piles on the ground.Īnything else that doesn't quite fit into the other categories, such as background objects, meat, or fire. Materials that flow downwards and are subjected to gravity. Non-collision pixels that obey gravity inversely, flowing upwards instead of down and forming "lakes" in pits in cave ceilings. Most of them commonly spawn inside Flasks on pedestals. Similar to normal liquids, but all have some sort of transmutative or magical effect. Each liquid has its own Density, causing it to layer above or below other liquids. They can be bottled in Flasks and often inflict various Status Effects. Substances that form flat pools and lakes inside suitable pits. They can be removed or be transformed into other types by spells. Materials that consist of solid pixels that do not move. Materials all fall into the following categories:
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